The game has features that take advantage of the CD format such as CD audio, video clips, and more levels (over fifty in total). The game's "good" ending can be achieved either by collecting all the seven Time Stones or by turning all future level versions into "good". Time Stones can be collected by completing special stages, in which Sonic has to shoot UFOs within an allotted time limit. Depending on the player's action in the past version of a level, the future versions (which contain obligatory boss enemies) will change from "bad" to "good", having more or fewer enemies and obstacles, respectively. A stand-out gameplay feature of this installment is Sonic's ability to travel to past and future versions of the stages he traverses. His special attacks include the Spin Dash and the Super Peel Out. Sonic uses his patented spin attacks to destroy the doctor's minions and collects various items, such as protective rings, shields, and speed shoes. Sonic CD is a fast-paced side-scrolling platform action game, similar in gameplay to other installments of the series. Now the brave hedgehog must explore the Little Planet, collect seven jewels capable of altering the passage of time, free Amy, and defeat Metal Sonic along with his master. He created Sonic's evil counterpart, Metal Sonic, who kidnaps Amy and disappears. Eggman, is using the powers of the planet to manipulate the fabric of time. The Sonic the Hedgehog series has always been very special to me.Sonic the Hedgehog and his self-proclaimed girlfriend Amy Rose travel to Never Lake, only to discover the legendary Little Planet there, tied in chains and covered by metal. Growing up my family had an NES, but when it came time for the next generation we decided to get a SEGA Genesis. The bundled game was, of course, the original Sonic the Hedgehog. I have many fond memories playing those games, especially Sonic the Hedgehog 2 and 3, with my family, and watching the cheesy 90’s Saturday morning Sonic cartoons. I remember going through the Sound Test menus just scrolling through all the original tunes, because they were just so much fun and so addicting to listen to. One birthday I received a little Yamaha keyboard and was so excited to try to learn and play the Sonic soundtracks myself. I first discovered OverClocked ReMix in the early 2000’s, when I was in high school, and absolutely loved checking out the various Sonic remixes that existed at the time. Fast forward nearly a decade, and I had since joined the OCR forums and checked out the site much more frequently. I think I first felt comfortable undertaking this project shortly after I had hosted The Sonic Zone Remix Competition in 2012 and Rexy (Beverley Wooff) had created a thread to generate interest for a Sonic CD project. I have to admit, I never had the opportunity to play Sonic CD until it was re-released on PS3/Xbox/Steam in 2011, but I was familiar with the soundtrack and really loved both the JP/EU and US versions. After some discussions back and forth in the forums, I decided to head up the project. Given how successful the previous OCR Sonic albums were and just how popular Sonic is in general, I knew I had my work cut out for me.
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